Farmworld

A Farmworld is a separate world for gathering, not settling. You go there to mine, chop, hunt, and tear through terrain for materials without trashing the areas people actually live in. The main world stays about bases, towns, shops, and long-term builds; the Farmworld absorbs the mess.

Resets are the point. A scheduled wipe means fresh caves and ore, new chunks for sand and clay, and a clean slate when the world gets picked over. The loop is simple: teleport in, farm hard, leave with the haul, then do your storage, crafting, and building back home.

Because it is disposable, Farmworld play is more opportunistic and a little more chaotic. After a reset people race for early diamonds, head straight for mesas for terracotta, flatten forests for big projects, and dive for ancient debris if there is a Nether farmworld. You also tend to bump into other players around spawn and obvious biomes, but it rarely feels like defending territory since nobody expects permanence.

The culture is consistent even when rules vary: do not build anything you would be mad to lose. Temporary furnaces, quick shelters, even short-term farms are fine, but long-term infrastructure belongs in the main world. Done right, a Farmworld keeps the server healthier: fewer ugly strip mines near towns, less drama over resource damage, and a reliable place to grind materials on demand.