Hub
A Hub is the central lobby of a multi-server network: the place you load into before choosing where you will actually play. Rather than spawning straight into survival or a single arena, the hub is built for orientation and routing. You pick a destination through portals, NPCs, menus, or a compass selector, and a proxy transfers you into a separate server instance with its own rules, world, and player cap.
Hubs also function as the network’s shared public space. This is where people idle, meet up, form parties, and decide what to run next, because it is the one location everyone passes through. Global chat, friend tools, party invites, and queue messages tend to live here for the same reason. Larger networks often run multiple hub instances and move players between them to manage load, but the goal stays consistent: a reliable meeting point that makes the network feel cohesive.
Gameplay in a hub is intentionally low-stakes. Block breaking and damage are usually disabled, and your inventory and status are often normalized to prevent items or advantages leaking between modes. You might see parkour, jump pads, small lobby diversions, or cosmetic toys, but the core loop is simple: join, choose, queue, transfer, play, return. A strong hub minimizes friction and keeps transitions smooth so the network plays like one server rather than disconnected worlds.
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