limited teleport
Limited teleport sits between no-TP survival and full convenience. Teleports exist, but they are constrained by cooldowns, costs, small home limits, distance rules, or situational restrictions. You still travel the map the normal way most of the time, so the world keeps its scale, but you are not locked into long commutes for every routine task.
The survival loop is the same, but travel becomes a choice with consequences. /home might mean one spot with a long cooldown. /tpa usually needs consent, may have a warm-up, and is often blocked in combat or near protected areas. Some servers only let you teleport from safe locations like spawn or a bed, so roads, nether tunnels, and public portals end up being real infrastructure instead of decoration.
Those limits also change how conflict and logistics feel, even on mostly peaceful servers. You cannot instantly reset after taking a hit, and you cannot appear anywhere on a whim, so scouting and planning matter. Practical setups start to emerge: a main home for storage, an outpost for farms, a nether route to key biomes, and a backup plan for when your cooldown is running.
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