proximity voice
Proximity voice makes voice chat act like in-world sound: you hear players nearby, and they fade as you move away. Instead of one global call, the server becomes a local soundscape of spawn chatter, quick deals at a nether hub, and half-heard voices echoing through caves.
The loop is simple but it reshapes everything: move through the world, run into people, and decide whether speaking is worth giving away your position. In survival, towns and community builds become real meeting places because you can actually hear who is there. In PvP and roleplay, overhearing a plan around a corner or tracking someone by their voice turns communication into gameplay.
It also changes etiquette and group play. You do not broadcast to everyone, so you approach, announce yourself, or choose silence. Parties naturally stick closer, split into smaller squads, and use landmarks like taverns, markets, and town squares as rally points because the area feels alive when players are present.
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