Theft protection
Theft protection survival runs on a simple expectation: other players cannot casually take what you earned. Ownership rules stop strangers from opening your chests, draining furnaces and hoppers, or looting your death spot the second you go down. The point is not zero danger, it is removing the constant background fear of opportunistic stealing so survival can breathe.
The main loop becomes claiming and permissioning. You mark land, lock containers, and add people to trust lists so friends can use storage while outsiders get blocked. That pushes servers toward longer-term bases, shared infrastructure, and player shops, because your stockpile is not a public donation box the moment you log off.
With theft protection, conflict shifts from who can click a chest first to who you trust and what you allow. PvP, raids, and politics can still exist, but they play out through rules, reputation, and access management instead of stealth looting.
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