Velocity proxy

A Velocity proxy network is what makes a multi-server setup feel like a single destination. You connect once to one address, usually arrive in a hub, and get routed into different servers without rejoining. Velocity sits in front of the backend servers and handles the handoff.

The core loop is fast switching. You might idle in a lobby, queue into Survival, jump to Skyblock to check island progress, then move into a minigame, all in the same session. Because movement between servers is the point, these networks lean on NPCs, menus, warps, and queue systems to keep transfers quick and predictable.

The vibe is a network, not one world. Hubs become social centers, and many networks add shared systems like parties, friends, and cross-server chat so your group can move together. Progress is usually stored per backend server, with only some data shared across the network depending on how it is built.

Velocity is infrastructure, not a gamemode, but you feel it when transfers are clean: near-instant server changes, fewer hard disconnects, and a buffer when a backend restarts. Done well, it plays like stepping through portals rather than leaving and rejoining servers.