Beacon range
Beacon range servers make beacon coverage a first-class part of survival. The question is not just whether you have Haste II, it is whether your work actually happens inside the effect radius. Mines, villager halls, storage cores, crop rows, and build sites get planned around the bubble, because drifting out of range immediately slows everything down.
The gameplay loop is simple and demanding: earn materials, build the pyramid, place the beacon, then shape your operation to stay covered. When range is generous, one beacon can carry a whole branch mine or an industrial district and the focus shifts to throughput. When range is tight, you build in zones and move or stack beacons with purpose: one for deep mining, another for farms, another for a base core, with routes designed to keep Speed, Resistance, or Haste active.
Range rules also change how players interact. In economies, larger coverage turns beacons into raw productivity, which shows up in ore prices and who can supply the server. In PvP, raiding, or claims-based worlds, coverage becomes leverage: expanded range can make a defended area feel suffocating, while limited range creates multiple power points that can be contested. Either way, beacon coverage stops being background math and starts being how territory works.
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