Bounty board
A bounty board server turns PvP into a deliberate hunt. Players put a price on other players, and your session starts with a choice: check the board, take a contract, gear for the job, then go find the target for a payout. At any moment, you might be the hunter or the name everyone is chasing.
The bounty board itself is usually a GUI, NPC, or hub menu where each contract spells out the reward and the rules. Better servers treat it like a real system instead of a glorified kill feed: no spawn kills, no combat logging, wilderness-only kills, and clear claim conditions. Proof is often automated or item-based, like validated kill credit, a head drop, or a server token you turn in.
What makes the format work is how it warps normal survival play. Mining trips, trade runs, nether travel, even showing up to community events all carry risk when someone can profit from locating you. Targets learn counterplay: quiet movement, decoy kits, bodyguards, and not revealing base coordinates. Hunters learn routes and habits, watch chat for tells, and lean on tracking tools when a server offers them, like compass tracking, last-seen pings, or limited-use locators.
The economy keeps the loop alive. Money and items flow through bounties the same way they flow through shops and grinding: get hit, rebuild, post a bounty, and let the server settle the score. Over time, high-value targets become public problems and public stories, and reputation matters as much as loot.
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