Cannoning

Cannoning is the side of Minecraft PvP where the outcome is decided at range. You build TNT cannons to throw explosions across distance, strip defenses, and open a breach for your team. On servers that support it, raids are less about mining through walls and more about landing controlled shots under pressure.

Most cannons are a water-channeled barrel with dispensers firing TNT in a sequence. Power shots create the push, payload shots do the damage, and everything depends on tight timing and clean alignment. You range the target, set the delays so TNT merges properly, and commit. A good shot is crisp. A bad one deletes your own work.

Defense is part of the loop, not an afterthought. Bases are built with buffers, water, and layouts meant to soak blasts, catch sand, and force awkward angles. That is why cannoning has a real culture around testing, iterating, and bringing specific builds for specific defenses and server rules.

In practice it feels like engineering with a clock running. Scouts feed coordinates, someone stacks sand, someone adjusts a slab or water line, and defenders scramble to patch, counter-cannon, or move valuables before the next impact. The best servers make that back-and-forth the main fight.