Cannons

Cannons servers are built around TNT cannons as the primary way to breach bases. The skill gap is less about trading hits at a choke and more about engineering: dialing in timing, controlling trajectory, and placing shots that chew through walls, trays, and sand layers. Raids play like a siege, with people calling angles, managing supplies, and iterating after every impact.

The loop is prep, setup, then pressure. You stock TNT, redstone parts, dispensers, water, and usually sand or gravel for patching. You build a platform, wire a firing sequence, test for consistency, then move to a claim edge and box in safely. From there it becomes a problem-solving fight: open a line, chain shots to deepen the breach, and switch from breaking to actually getting inside before the defense stabilizes.

Defense is its own game. Bases are designed to eat shots and force costly adjustments, using buffers, water, trays, and layered builds to slow progress. Good defenders stay active: patching with sand, counter-cannoning platforms, and watching for the moment attackers pivot from breaching to sweeping rooms. When both sides are competent, raids are won by clean setup, resource discipline, and staying calm while everything is firing.

Is this always tied to Factions?

Most cannon-heavy servers lean on Factions-style claiming because it gives breaches real stakes: territory, value, and a reason to siege. You also see cannoning in HCF and raiding-focused survival variants, and some servers run practice worlds for pure cannon tests and duels.

Do I need to be a redstone builder to help?

No. Raids need scouts, runners, platform guards, patchers, and people moving TNT and sand nonstop. If you want to call shots or design cannons, you will need to learn timing and consistency, plus how common defenses change the shot you take.

What actually decides whether a raid works?

A stable platform, consistent firing, and controlled adjustments. Teams lose more raids to sloppy setup, being countered, or burning TNT on bad angles than to raw defense. The best crews know when the hole is good enough and commit to an entry instead of tunneling forever.

What mechanics should I check before copying a design?

TNT and redstone behavior varies a lot. Servers may change fuse timing, knockback, sand physics, water interactions, cannon limits, and what counts as an exploit. Those details can make a working design misfire, so learn the server rules before you invest stacks of TNT.