clan system

A clan system is a server-wide framework for persistent groups with a shared name, roster, ranks, and tools for coordinating. You are not just a friend group on the same seed. You are a unit with defined membership, a base that matters, and decisions that land on the whole group: where to settle, who gets access, what to build, and when to fight.

The feel comes from permissioned structure. Leaders set ranks such as recruit, member, officer, and co-leader, and each rank maps to real actions like inviting, setting a clan home, using shared storage or a bank, managing claims, or starting clan activities. When access is explicit, clans can build big without relying on blind trust or chest-lock paranoia.

The loop tends to be sticky: recruit, gear up, establish space, then protect your name. On survival servers it looks like coordinated resource flow, group farms, shared warps, and a steady push to expand. On PvP servers it turns into showing up for fights, defending territory, and tracking reputation through rival clans you keep seeing week after week.

What separates a clan system from a simple party feature is persistence and stakes. Your clan identity follows you, your group can hold land or perks, and your history becomes recognizable. Alliances and rivalries form between rosters, not individuals, so diplomacy feels heavier and betrayals hit harder because they affect everyone tied to the clan.