Farms friendly

Farms friendly servers are for survival players who build infrastructure on purpose. Mob grinders, iron farms, villager breeders, gold farms, tree farms, and hopper-fed storage are expected parts of progression, not something that gets punished the moment it works.

The loop is simple: put time into a system, then cash in the output to build faster and grind less. A good farms friendly server stays playable with complex redstone by tuning performance responsibly and publishing the rules, so your long-term builds do not get invalidated overnight.

In practice, it means fewer anti-farm plugins and fewer hidden caps that quietly kill mechanics. You still have boundaries: where high-impact farms belong, what chunk loading and AFK setups are allowed, and what happens when a design starts dragging TPS. The point is that optimization is allowed, as long as it is built clean and does not take the whole server down with it.