no hacking

No hacking servers are built on one promise: you play the players, not their client. They forbid client-side advantages that automate combat, extend reach, spoof movement, or reveal hidden information. The point is a baseline where aim, movement, timing, and decision making decide fights and raids again.

The format only works when it is enforced. Well-run no hacking servers combine clear rules with anti-cheat tuned to their version and mode, plus staff who actually review edge cases. When it is working, the game feels normal in the best way: hits miss sometimes, sprint resets and spacing matter, pearl timings punish greed, and escaping on half a heart is believable because nobody is hitting through walls or from too far away.

Expect tighter limits on mods. Performance and visual tweaks are often fine, but anything that boosts information, alters movement, or performs actions for you is treated as cheating. The tradeoff is simple: you get more trustworthy losses and wins, but gray-area mods and false flags can still cause drama, so the better servers keep allowed mods explicit and appeals quick.