Reset planned

A Reset planned server runs on a known wipe schedule. The end is part of the deal: the map, economy, claims, and progression are expected to roll over, so you are playing a season, not building a forever world.

That certainty makes the early game the main event. Everyone hits iron, diamonds, villagers, farms, and first shops in the same window, so markets snap into place quickly and territory pressure ramps sooner. Status comes from what you accomplish this cycle, not what you stockpiled over years.

It also changes how you spend. Players favor compact, defensible bases and fast infrastructure over long-term megaprojects. Hoarding loses meaning near wipe, so resources get converted into momentum: gear, spawners, territory, shop control, or event points.

If you are tired of surprise wipes, this is the clear contract. You can join late with your eyes open, pace your push around the calendar, and treat the reset as a clean restart instead of a punishment.