BungeeCord

A BungeeCord server is a network: multiple Minecraft servers connected behind a proxy so you can move between game modes without rejoining. You connect once, hit a hub, and swap to survival, Skyblock, factions, minigames, or event servers through portals, NPCs, menus, or commands like /server. Transfers are quick and usually feel like stepping into a new world, not leaving.

Each mode runs on its own backend, so rules and performance can be tuned per server. Survival can prioritize chunk loading, claims, and economy plugins while PvP or minigames run separate kits, maps, and resets. When a mode fills up, the network can spin up more instances and route you to one with space, which is why these networks often feel busy and always online.

Good networks tie it together with shared account state: ranks, cosmetics, punishments, parties, and sometimes friends or a network currency follow you across transfers. You get lobby culture too: queues, rotating event servers, and fast recovery when a backend restarts. The tradeoff is consistency: progression is usually per mode, and rules can vary sharply between servers. If you want one continuous world, it can feel segmented; if you like variety with minimal downtime, this is the standard setup.